► 22 SPECIES
► Human HEIGHT
► 5' 7" WEIGHT
► 175 lbs. EYE COLOR
► Grey HAIR COLOR
► Variable HOMEWORLD
► Mandalore GENDER
► Female FACTION
► N/A RANK
► N/A FORCE SENSITIVITY
Born and raised on Mandalore, Takai Wren left that blasted hellscape as soon as she passed her verd'goten at the age of 13. Wandering the galaxy plying her trade as a warrior, it didn't take too many years before the young Mandalorian got caught up in the wrong crowd and found herself behind bars in a prison ship. After several years of inprisonment, Takai and a few other prisoners managed to escape.
During her stay on the penitentiary vessel, Takai had plenty of time for thought and self discovery. The strong intuitions that guided her inside and outside of a fight had found a name inside her mind. She called it The Manda. Now free, Takai embarks on a pilgrimage to learn more about this force that guides her.
Takai is a confident young woman, having grown up in a culture that prides itself on self sufficiency and having put that pride into practice since a young age, Takai is more than capable of taking care of herself. What she has in confidence she lacks in social graces however, her experience with polite society being that of an outsider, a hired gun to keep unsavory elements where they belong. Rough and uncultured, Takai feels much more at home among the wretched hives of scum and villainy in the galaxy than she ever could on more "civilized" worlds.
Takai holds onto the carefree attitude of her youth, though her years in prison has stripped some of that from her, leaving a serious and jaded edge to the young woman.
Takai Wren is a Mandalorian warrior, raised to fight. She is an excellent marksman, and is highly proficient with an array of weaponry. She is a fair pilot and relatively handy with tech. She is a reliable survivalist and has working knowledge of battlefield medicine.
Takai Wren is a self trained force adept, though she knows the force as "The Manda". Her knowledge of the Force is limited but she does enjoy enhanced reflexes and battlefield awareness, which she believes is the collective oversoul of the Mandalorians, "The Manda", guiding her actions in battle.
Born into the nomadic Mandalorian clan Rook, Suarn grew up among the warrior people as they wandered the stars. Raised in the Way of the Mandalore, Suarn has not considered the possibility that there might be a different way of life for him, growing up as he was surrounded by the mercenaries and pirates that he called family. Now as a budding adult Mandalorian he travels the galaxy, defining himself by his skill with a blaster and the helmet that is his face to the world.
P E R S O N A L I T Y
Suarn exhibits many of the traits typical of those raised in Mandalorian culture. He holds an aloofness towards those not of his people, is generally slow to warm to others and is usually reserved even among those of the Way. A prideful youth, Suarn seeks to live honorably and despises deceit and cowardice. x
A B I L I T I E S
Suarn was trained in firearms and hand to hand combat by his clan. He fancies himself as a fast draw. He is a well trained but relatively inexperienced fighter. xx
Asminys was born on the Deep Core planet of Atrisia. Raised for a brief time by his birth parents, Asminys has no memory of them or the person he could have been in that life.
Stripped of his family and identity by the Sith as a child, he was raised as part of a warrior cadre within the Sith Eternal. The Sith Guardians who taught and trained Asminys and his fellow younglings showed little care or remorse for their young charges as they raised them to be crusaders for the cause of the Sith Eternal. The cadre was trained for loyalty to the Sith Eternal, taught the philosophies and codes of the Sith, and were pitted against each other in ruthless competition as they fought to earn even a scrap of an identity as an individual within the Sith Eternal.
The Guardian’s trained the children of the cadre to be weapons, not individuals. They were not meant to serve any higher purpose other than blades on the battlefield, and the names that they eventually earned reflected this. Lightsaber combat was the centerpiece of the training they received, with even their force training being built around use in combat alongside a lightsaber. Some of the Guardians felt that training Asminys and the others of his cadre to be solely weapons was wasteful and limiting to the growth of the Sith warriors power but were content to let the experiment play out to its disastrous conclusion.
Asminys and his fellow warriors grew into excellent weapons for the Sith Eternal. Highly proficient with the Lightsabers that were central to their lives, the Guardians decided to force the cadre against each other in one final contest of skill that would see half of them dead. This turned out to be a mistake as Asminys and his fellow Crusaders saw fit to take by force the reward that their now aging teachers had seen fit to deny to half of them. Slaying their teachers and proving their strength, Asminys and the other Crusaders were welcomed into the new Sith Order with open arms. As a Sith Crusader Asminys stands ready to carry out the will of the Sith Eternal, or perhaps with his newfound freedom the will of his own
Coruscant, once considered the center of the galaxy. Though no longer of the galactic importance that it once held, it still holds its place as the center of the galaxy in the hearts and minds of many in the New Republic. A blow to Coruscant is a blow to the heart of the New Republic.
Whispers among the Sith Eternal speak of a gathering darkness centered on Coruscant. An enterprising legionnaire known only as Adrastos has sent out the call to his like minded brethren. A paranoid being, few know his name and fewer his face or purpose. Only his needs are known, not how they come together to form a bigger plan.
Operation Gathering Storm is only the first stage of Adrastos plan. The culmination of the plot will be carried out once all the necessary resources and preparations are completed.
[Open]Help Wanted. Eternally. Adrastos has put out the call for Sith to join his cause, as well as offering cold hard cash for unwitting contractors to carry out his objectives.
[Self-DM/ASK] Adrastos requires a delivery of ion bombs to the warehouse district of Coruscant. These can either be acquired on planet or smuggled in, but discretion is of utmost importance.
[Self-DM/ASK] Maintenance uniforms and clearances must be acquired for various infrastructure buildings on Coruscant, namely the Weather Control Center; Central Power Distribution Grid; and Primary Water Treatment Facility.
[DM/ASK] Covert insertion of a modified copy of the dread virus into the main hub of the Water Quality Detection system.
Gett'se Vizsla was a Mandalorian of Atrisian descent who was active during the Force Eternal period. He was born on the Deep Core planet of Atrisia to a peasant farming family. Named Zhihao by his parents, his early childhood was loving but strict due to the necessities of farm life as well as the realities of peasant life under the dictatorial Kitel Phard Dynasty.
Middle childhood brought tragedy however. His family was murdered and his younger brother kidnapped by a dark-hooded figure who wielded a crimson sword. A man in armor, who Zhihao later learned was a Mandalorian, drove off the dark-hooded figure, saving Zhihao's life. The Mandalorian, feeling guilt over failing to save both children and impressed by Zhihao's courage in attempting to protect his younger sibling, adopted the young Atrisian and gave him a new name, Gett'se Vizsla.
Life as the child of a Mandalorian was not easy on the young Gett'se. The Mandalorian, who Gett'se now called Buir, had much to teach the child who had spent his childhood farming, not learning. Gett'se's education began with the helmet, or buy'ce, as he learned to call it. Buir was a follower of the Way of the Mandalore, and he educated Gett'se in the Way and the Resol'nare as was expected of the Children of Mandalore.
Gett'se slowly grew accustomed to his new life as a Mandalorian. Buir was patient, but steadfast in Gett'se's education, teaching him how to fight in all manners, how to live honorably, and how to survive any environment. Buir lived a nomadic life and Gett'se went everywhere he went, traveling the galaxy with his new father. The childhood of a Mandalorian gave him far more experience than he could ever have hoped for in a lifetime on the farm and he grew to love Buir and the Way.
Coming of age during his adolescent years, Buir instructed Gett'se on how to complete his verd'goten. The rite of passage was challenging, requiring Gett'se to utilize both his martial skills and his survival knowledge. Passing his verd'goten, Buir recognized Gett'se as an adult in their society. It was now his time to make his own way in the galaxy, and the two parted ways. However, Buir did not often go far and remained a prominent figure in Gett'se's life for many years.
Gett'se engaged in many trades during his early adulthood, a time period that would be considered adolescence in other cultures. Making his way through the galaxy, he made a living as a bounty hunter and a gun for hire, though he also engaged in less violent work as well in various trades, whether that be working as a mechanic, a guide, a smuggler, or anything else that kept the credits flowing enough to keep fuel in his ship and food on the table. He also spent plenty of time not working, laying low in the outer rim and subsisting off nature for periods of time, simply enjoying life.
Although heavy armor is the preference for many Mandalorians- especially front line shock troopers- many Mandalorian Bounty Hunters and other loners make use of lighter armor that allows them more mobility and flexibility for completing their tasks, while still offering reliable protection and the intimidating presence of their signature t-visors. With the increasing rarity of pure Beskar, many Mandalorians have turned to lighter armor styles that allow them more flexibility and maneuverability to make up for their decreased defensive properties of inferior armor materials. Like all Mandalorian armor, every one of these suits is unique to their wearer, and the range of customization options is huge.
Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.
This provides a custom medium armor for Gett'se Vizsla.
Type and Coverage
Type: Medium Armor
Head: A full coverage beskar-alloy helmet with transparisteel t-visor
Torso: Segmented beskar-alloy plating over bantha hide undersuit covering most of torso
Back: Solid beskar-alloy plating over bantha hide undersuit, covering upper back
Upper Arms: Duraplast pauldrons and elbow protectors
Lower Legs: Armored Boots with duraplast shin plating and knee pads
Function 1: Vision Mode
This Allows a Helmet HUD to cycle to thermal vision mode.
Function 2: Gauntlet Buckler
Liked by bounty hunters and mercenaries, this small deployable shield on one forearm that provides protection over the space of 40 cm diameter circle, which is enough to usually cover the distance of the arm from fist to elbow. It can protect the wearer from 1 medium damage attack or 2 light damage attacks before deactivating. Heavy damage attacks are partially reduced, and deal "bleed through" equivalent to light damage. Once used, the shield must recharge and cannot be used again for the duration of the thread. The buckler has to be manually activated and deactivated. No other gauntlet functions may be used while the shield is deployed.
Function 3: Wrist rocket
Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
Function 4: Wrist Flamethrower
Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
Function 5: Jetpack
Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.