Trix
SWRP Writer
- Joined
- Jan 2, 2019
- Messages
- 251
- Reaction score
- 87
Maez "Mae" Tecono.
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Wolf Squadron (Personal Lore)
Wolf Squadron, also known as Wolf Group is a starfighter squadron in the Galactic Alliance Starfleet. The squadron was formed by Mae in an attempt to build a Sister/Brotherhood to complete missions with and watch each others backs. Their commanding officer is a human wanderer Mae, who has been involved in many conflicts for the Galactic Alliance at the controls of her Star-fighter, is building something special to improve the strength of the Rebellion.
Members & Call Signs
The following are all members of Wolf Squadron. Their official call-signs are also included.
Wolf Squadron is led by Mae and her MI Nova, a heavily-modified star-fighter others in the squadron fly their own modified MI Novas, however, may fly other type of star-fighters and freighters.
Missions Undertaken
The following are missions the squadron as either successfully or unsuccessfully taken for the Galactic Alliance:
Intent
To earn mission rewards by creating a starship squadron and also to form a posse for doing missions with. Here is an interest check to sign-up!
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Wolf Squadron (Personal Lore)
Wolf Squadron, also known as Wolf Group is a starfighter squadron in the Galactic Alliance Starfleet. The squadron was formed by Mae in an attempt to build a Sister/Brotherhood to complete missions with and watch each others backs. Their commanding officer is a human wanderer Mae, who has been involved in many conflicts for the Galactic Alliance at the controls of her Star-fighter, is building something special to improve the strength of the Rebellion.
Members & Call Signs
The following are all members of Wolf Squadron. Their official call-signs are also included.
- Mae (Wolf Leader)
- Rex Wolfbane (Wolf One)
- Ashlynn Talmount (Wolf Two)
- Parker Tam (Wolf Three)
- Karacaldra Von Kedisy (Wolf Four)
- (Wolf Five)
- (Wolf Six)
- (Wolf Seven)
Wolf Squadron is led by Mae and her MI Nova, a heavily-modified star-fighter others in the squadron fly their own modified MI Novas, however, may fly other type of star-fighters and freighters.
Missions Undertaken
The following are missions the squadron as either successfully or unsuccessfully taken for the Galactic Alliance:
Intent
To earn mission rewards by creating a starship squadron and also to form a posse for doing missions with. Here is an interest check to sign-up!
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Zeke Zomora
AGE
► 57
SPECIES
► Human
HEIGHT
► 5'11''
WEIGHT
► 230lbs
EYE COLOR
► Brown
HAIR COLOR
► Dark Grey
HOMEWORLD
► The Moon Jedha
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY Born to a begger family, his father worked as much as he could to bring little to his family and soon succumbed to the fever caused by his over working. His mother turned to begging the pilgrims who came to the planet for warship to get her son and herself by. Zeke later apprenticed at a local ship port as a repair tech and scrounger. It did not pay much but it got his mother off the streets and the knowledge he gained from his apprenticeship would be invaluable for his lifetime.
Shortly after his mothers death, by natural causes, Zeke, at age 25, went into service for himself hitching a ride on the first ship that was hiring able crewmen. Zeke served as a deck hand on the smuggling ship "Drifter" for 5 years before moving on to his next job. His time on the Drifter was also a learning experience within itself. He got to learn about the different species of the galaxy, their customs and the art of trade. The pay over the course of his time there was little to nothing more than room and board. What little he saved up, he was able to buy a somewhat respectable clothing and armor to stick himself out and take training courses in the ports they visited to further expand his knowledge base. The Drifter only got into a few scuffles, but when it did, Zeke was either at the command of one of the gun emplacements aboard the ship or on fire control duties, gaining him knowledge and respect for both.
When Zeke decided his time was done aboard the Drifter, he sought out work elsewhere including brief time spent on Luxury Cruisers in the inner core planets, deck crew for some large mining operations, and Co-pilot on some trade and cargo ships. On his last duty as a co-pilot of a trade ship, they were raided by a group of Pirates lead by *NAME HERE* and ended up joining the crew as the trade ship was scuttled shortly after.
Zeke has made surprisingly, lasting friendships with his crew-mates aboard the pirate ship that he now calls home.
PERSONALITY & TRAITS Zeke is a quite man who talks more with his body language than anything else. He judges people he meets by the stories that they tell. He trusts few and likes even fewer. He is loyal to his captain, crew-mates, and ship. He is talented at both maintaining the ships tech and at the controls of the gun emplacements on the ship, but has little to no experience using a blaster rifle although he is always seen carrying a blaster pistol at his side, no one has actually seen him use it.
Squido Deflor
AGE
► 36
SPECIES
► Quarren
HEIGHT
► 6'1''
WEIGHT
► 235lbs
EYE COLOR
► Brown
HAIR COLOR
► None
HOMEWORLD
► Mon Calamari
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY Born to a average family, Squido grew up fairly easily with little to worry about. At the age of 20, he ceased his education at the local academy and went to work with his father at the ship yards. He made a living for the next 15 years as a component installer and interface technician for the shipyards. He knew his way around any ship just by looking at it. Unfortunately for Squido, he had a problem with gambling his pay away and became a hardship on his family. He took the next available shuttle off the planet to join one of the other shipyards in the galaxy.
On his way to his new job and new life, his ship was raided by a group of Pirates lead by *NAME HERE* and ended up joining the crew as the shuttle ship was scuttled shortly after.
PERSONALITY & TRAITS Squido is good at working on or around spacecraft, his other skills with pretty much anything else is sub par to poor. He has a gambling addiction. He fell in with pirates because it allows him to continue to gamble his earnings away without judgement.
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Taz Mirgor
AGE
► 33
SPECIES
► Aqualish
HEIGHT
► 6'0''
WEIGHT
► 205lbs
EYE COLOR
► Black
HAIR COLOR
► Red/Brown
HOMEWORLD
► Ando
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
Rork Mirgor
AGE
► 32
SPECIES
► Aqualish
HEIGHT
► 5'9''
WEIGHT
► 185 lbs
EYE COLOR
► Black
HAIR COLOR
► Red/Brown
HOMEWORLD
► Ando
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
Mog Mirgor
AGE
► 30
SPECIES
► Aqualish
HEIGHT
► 6'6''
WEIGHT
► 295lbs
EYE COLOR
► Black
HAIR COLOR
► None
HOMEWORLD
► Ando
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY The 3 brothers were born on Ando and lived fairly quite and easy lives until early childhood when their youngest of 5 siblings was killed in an act of bullying gone extreme. At that moment, something in Taz, the eldest brother, snapped and he became or better forced himself to be the toughest person on the block. With his next 2 younger brothers, Rork and Mog always at his side. The 3 were later conscripted into the local militia when they were barely adults and forced to go to war for their clan. In the war, they each picked up various skills and traits. Each were excellent shots with the blaster pistol and rifles but Taz took on more of a Leadership role while Rork took on a support role and Mog took on the roll of a brute. After being sent on a suicide mission, the 3 deserted the service and fled the planet. Working together on a mining barge for nearly a year landed them in a space port where they sought after better work fitting their skill set. This is where they met *Name Here*, who was shopping for a ship of his own and needed an able crew.
PERSONALITY & TRAITS Taz shipboard skills lay in piloting as his primary skill and gunner as his secondary. He is skilled in both but lacks the technical smarts to know how they run and work. Rork's primary shipboard responsibility is in engineering as technical genius, however is poor to very poor in flying or arming gunner spots. Mog is a pure Brute, easily angered, he is kept away from others and is primarily used as a gunner and cargo manager.
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Pia
AGE
► 27
SPECIES
► Drabatan
HEIGHT
► 4'9''
WEIGHT
► 100 lbs
EYE COLOR
► Brown
HAIR COLOR
► None
HOMEWORLD
► Pipada
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY Pia was born to a lowly mining family, he himself grew up in the mines and a carrier for the management before getting big enough to mine himself. He specialized in the explosives needed to blast through the rocks. He liked blowing things up too much and often snuck explosives out of the mine to use for fun. Later, after leaving the mines and joining the local governments military, he was happy to join the ranks of the explosive experts.
Becoming a pirate was a pure accident in his case. He accidentally blew up his training shuttle, luckily with no one in it, but marooned himself on a desolate moon. He was picked up and saved by *NAME HERE* and instead of returning to his commander with the shameful news of his accident, and surely court-marshall, he decided to join the mans crew.
PERSONALITY & TRAITS Pia is a joyful little man who gets pleasure out of meeting new people and blowing things up. His main space-board responsibility is gunner and his secondary is leading boarding operations by blowing openings in enemy ships. On his free time, he helps build ammunition for the ship. He lacks some technical knowledge and is not destined to operate any heavy engineering to tech.
Blaze
AGE
► 27
SPECIES
► Human
HEIGHT
► 5'11''
WEIGHT
► 135lbs
EYE COLOR
► Blue
HAIR COLOR
► White/Red
HOMEWORLD
► None, born in the Stars (aboard a ship)
GENDER
► Female
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY Born a slave on a slave ship heading to an outer rim planet, Blaze spent her life being sold from one person to another so many times that she does not know where she truly belongs. She has served many masters and many different responsibilities. She learned quickly as a slave that if she ever wished to be free one day, she would need to gather as much knowledge as possible first. So every time she had a chance to learn whether through her own slave profession at the time or from a passing stranger, she would do so. Her favorite responsibilities were when she was able to pilot a land speeder or on the rare occasions, space shuttles. She loved piloting and she took every opportunity to get back into a cockpit. When she finally was freed upon her last masters death, she found herself wondering an outer rim space port for work. A mining vessel full of "Hungry" men, took her on and she spent the next few years as a pilot of one of their mining drones. She then dreamed of piloting a star-fighter and being free in the stars.
On one of the mining ships transfers at a space port, Blaze met *Name here* and was offered a position as a star fighter pilot. She eagerly took the position.
PERSONALITY & TRAITS Blaze is a kind and caring individual, but the long life as a slave has made it hard for her to trust someone. She has a dark past with some of her slave masters and men on the mining ship that makes her harder to trust men. She is attractive and has taken many tattoos upon herself to hide that beauty as much as possible. she has never operated a blaster rifle and is a poor shot with a pistol but has one by her side all the same. Her true love and skill is in the cockpit.
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*TBD by Yuan*
AGE
► 23
SPECIES
► Mon Calamari
HEIGHT
► 5'10''
WEIGHT
► 190 lbs
EYE COLOR
► Brown
HAIR COLOR
► None
HOMEWORLD
► Mon Calamara
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY *Name* grew up in the shipyards above his home-world. He dreamed of one day becoming a pilot. After serving as a laborer for many years in his youth, he finally made his dream a reality as he became a construction drone pilot for his construction crew.
After nearly 2 years as a pilot on the construction crew over Mon Calamara, he became very skilled in tight maneuvers around space debris and other ships. His talent was recognized by a local Contractor and was recruited to pilot his private shuttle. When the contractor was killed on a raid by a local Pirate, he had a choice to join or death. He chose to live and became a pilot for the pirates who let him live.
*Name* was unsure about his new life as a pirate, however, he was treated with respect and paid, besides, it allowed him to be a pilot of his very own spacecraft.
PERSONALITY & TRAITS *Name* is skilled at piloting and construction so he is able to help modify his and others ships. He however is not very skilled at ground combat at the moment and probably could not hit the side of a Mon Calamari Cruiser with a blaster pistol while standing 50 feet away. The good news however, is that he is a quick learner. He is quick to trust others which can be a good or bad trait.
*TBD by Yuan*
AGE
► 27
SPECIES
► Karkarodon
HEIGHT
► 6'5''
WEIGHT
► 255lbs
EYE COLOR
► Blue
HAIR COLOR
► None
HOMEWORLD
► Karkaris
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY Most pirates end up a pirate from a somewhat harmless background and were forced into the world by unforeseen circumstances. *Name*, however, was born to a warrior guild of his home-world and was raised to be a vicious killing machine. While being extremely deadly in the water, he grew to love and seek a life in the stars. This drive to one day go to the stars alienated him from his guild and was soon after, banished.
While seeking a new life for himself, he found a life as a pirate an easy one until one day, he met *name here* who recruited him to become a pilot wingman.
PERSONALITY & TRAITS He excels as a warrior in the water, he much less deadly while on land, but is learning to become a deadly pilot in the service of his pirate captain.
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LCX STARFIGHTER
AFFILIATION
Various.
MANUFACTURER
Free Chandrilla Fleetworks & Rekklemat Products.
CLASS
Starfighter.
ROLE
Strike starfighter.
COMPOSITION
Alusteel and transparisteel.
DIMENSIONS
Length - 15 meters.
CREW
1 pilot.
PASSENGER CAPACITY
N/A.
CARGO CAPACITY
50 kilograms.
HANGAR CAPACITY
N/A.
CONSUMABLES
5 standard days.
SPEED/MANEUVERABILITY
An LCX starfighter can reach 100 MGLT maximum speed and has decent maneuvering characteristics.
ARMAMENT
EQUIPMENT
- 4x medium laser cannon.
- 2x proton torpedo launcher, 1x torpedo per launcher.
DESCRIPTION
- 1x ejector seat with integrated survival capsule.
- 1x light deflector screen generator.
- 1x navicomputer.
- 1x class 2 hyperdrive.
The LCX is a snubfighter that was originally manufactured by the Free Chandrilla Fleetworks, a research and manufacturing outfit created by the Rebel Alliance and originally staffed mainly by technical personnel from Senator Mon Mothma's home-world of Chandrilla. FCF later absorbed defectors from a number of Imperialized manufacturers, notably including a team from the Incom Corporation, which had created the Alliance's mainstay starfighter, the T-65B X-Wing.
Though the X-Wing was a capable machine, and was well liked by its pilots, Alliance Starfighter Command had constant issues with procurement. Although Rebel shipyards - with the help of Incom defectors - had managed to reverse engineer and start production of their own X-Wings, the design was complex and laborious to assemble, especially given the primitive conditions many Rebel production lines operated under. On top of this, the various components required by the design were expensive and difficult to source. Desperate to alleviate the constant shortages of equipment Rebel units faced due to production bottlenecks, Starfighter Command tasked the Free Chandrilla Fleetworks with developing an alternative to the X-Wing that would be simpler and cheaper to mass-produce in Rebel factories, but which would preferably not sacrifice the X-Wing's strengths.
Taking this difficult task in stride, FCF went to work.
The Low Cost X-wing, or LCX, was based on a simple design criteria; identify all the most complicated aspects of the X-Wing, and if possible, replace them with cheaper, simpler alternatives. The resulting vessel resembled almost a cross between an X-Wing and a TIE Interceptor; the type indeed recycled the main fuselage of the T-65B, albeit with a number of internal alterations, but the trademark variable geometry strike foils ("S-foils") had been replaced with long, fixed thermal regulation vanes, which eliminated costly, complex moving parts. The drive units, too, had been replaced; the four Incom 4L4 fusial thrust engines had been substituted for 2 units sourced from Koensayr Manufacturing. These units, while less sophisticated than those used by the X-Wing, were in the same family as those used by the BTL-A4 Y-Wing starbomber, and could use many of the same replacement parts, easing maintenance and repair; indeed, the LCX ended up having 50% overall parts commonality with the Y-Wing. Armament was essentially the same as the X-Wing, including 4 wing-mounted medium laser cannons, as will as 2 proton torpedo launchers of the same type found in the X-Wing. The LCX also carried a deflector screen generator, giving it the X-Wing's combat durability as well.
There were a few areas where the LCX came up short, of course. With its long thermal vanes in place of the X-Wing's compact S-foils, its overall length was greater by a full 2.5 meters, making it a bit more cumbersome for shipboard operations, and a larger target in general during combat. While the type was easier to manufacture and service, it was also slightly less forgiving; corners were cut with the ship's controls and avionics, giving it harsher handling characteristics than the X-Wing, and making it unsuitable for green pilots. Finally, and perhaps most glaringly in the eyes of many who had experience with the X-Wing, the LCX dispensed with its predecessor's astromech interface socket; this not only deprived pilots of their often beloved droid co-pilots, but reduced the ship's overall survivability, as the X-Wing's onboard droid was often used to affect in-flight repairs which the LCX, with no droid, could not undertake. Hyperspace travel was still possible, however, as the droid socket had been substituted for a simple navicomputer, although jumps were now accomplished with a slower class 2 drive compared to the X-Wing's class 1.
FCF submitted the first LCX prototypes to Starfighter Command at the beginning of 1 ABY, and within a year, flight testing had been completed. Starfighter Command had misgivings about the design, but ultimately had little choice but to adopt it, as the Alliance was still experiencing a severe bottleneck in starfighter procurement. Production of the LCX began in 2 ABY, with the first frontline units receiving the type in the early part of 3 ABY, a few months prior to the Battle of Hoth.
Ultimately, the LCX would never be a true replacement for the T-65B, which would continue in production at various Alliance factories. The LCX was mainly issued as a replacement unit for pilots who had survived the destruction of their X-Wings. It was not especially well liked by those who received it, being seen as a cheaper, coarser alternative to the more refined X-Wing; flying it was penance for wasting good equipment. Only a handful of Alliance squadrons ever used the type as a mainstay, and after X-Wing production finally picked up steam, of course, the type was increasingly marginalized.
The LCX did have its proponents, of course. Being dangerous for novice pilots due to its unforgiving controls, it was issued almost exclusively to pilots who had some prior experience, giving the type better overall results in combat. At least a few of these pilots attained ace status while flying the LCX, notably including Lieutenant Vivren Elker of Yellow Squadron, who downed an estimated 17 TIEs of various models during the Battle of Endor. The LCX, despite its unsuitability for rookie pilots, also served in an important role with the Alliance's pilot training program; it equipped the 254th Aggressor Squadron, who carried out dissimilar aerospace combat exercises against training squadrons equipped with other fighter and bomber types, including X-Wings. This training proved invaluable in providing green recruits with the skills needed to survive in combat against the Empire.
After the Battle of Jakku and the end of the Galactic Civil War, LCX production finally came to an end, with the New Republic understandably preferring the standard X-Wing line as its mainstay starfighter. This was not the end of the road for the LCX, however; examples retired from New Republic service were sold off to various Outer Rim governments, and a number even made it onto the open market. The type's simple design and ease of maintenance has kept them in service for decades. Indeed, in recent years a few of the mothballed production lines were sold off to Rekklemat Products, a small starship manufacturer which specializes in finding markets for obsolete designs. Rekklemat produces spare parts, and has even been building complete new LCX starfighters for several years, mainly selling them to collectors as reproduction warbirds.
LEGALITY
Restricted. Without proper licensing and/or bribes/connections, an LCX starfighter is legal only for recognized military and paramilitary groups.
INTENT
To create a standard type of old starfighter.
ADVANCED TECH
No. LCX starfighters are relatively easy to attain, although being legally restricted makes them non-trivial for the average individual to own.
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RAMBLER-CLASS FREIGHTER
AFFILIATION
Various.
MANUFACTURER
Republic Sienar Systems.
CLASS
Medium freighter.
ROLE
Long-haul cargo transport.
COMPOSITION
Durasteel and transparisteel.
DIMENSIONS
Length - 60 meters.
CREW
2 minimum, 4 optimum.
PASSENGER CAPACITY
16.
CARGO CAPACITY
90 standard tons.
HANGAR CAPACITY
N/A.
CONSUMABLES
6 standard months.
SPEED/MANEUVERABILITY
A Rambler-class freighter can reach 40 MGLT maximum speed and has average maneuvering characteristics.
ARMAMENT
EQUIPMENT
- 2x quad light laser turret.
- 2x tractor beam projector.
DESCRIPTION
- 2x docking ring with integrated docking tube.
- 1x medium deflector screen generator.
- 1x long-range sensor & communication suite.
- 1x medical suite.
- 2x navicomputer, 1x primary, 1x backup.
- 2x hyperdrive, 1x class 2 primary, 1x class 10 backup.
- 4x 5-being escape pod.
The Rambler-class freighter is a medium cargo transport produced by Republic Sienar Systems. One of the company's rare entries to the civilian market, the Rambler was built to fill a niche, and has done so quite nicely.
Out on the frontiers of the known Galaxy, logistics are a matter of life and death. Colonies and outposts which have not yet reached self-sufficiency rely on shipments of food, fuel and equipment, items which can only be brought in by ship. In these remote regions, however, shipping of anything can be a difficult and often dangerous proposition. Astrogation is often shoddy, with few direct hyperlanes, and there is constant danger from various natural phenomena, not to mention the scourge of pirates who haunt the Galaxy's lonely backrocket regions.
Typically, shipping through these regions is done with convoys, fleets of ships which can support one-another, and which are protected by heavily armed escorts, the weapons of most cargo freighters being less than adequate against the dangers they face. This method is safer, but costly; though much more freight can be transported this way, the cost per ton is more than many fledgling settlements can easily afford.
Designed by Sienar to meet the needs of these remote planets and outposts, the Rambler is a long-haul transport, resembling as much a far-ranging scout ship as it does a cargo hauler. Designed around the needs of remote planets and outposts, the Rambler has the consumables to delve deep into the thicket of ad-hoc hyperlanes at the edge of known space, able to stay in space for up to 6 months at a time without resupply. Crucially, it also does not, under most circumstances, require an escort; with twin quad laser turrets, it can fend off almost any threat it comes across. This, combined with a sturdy hull, means that the Rambler can travel solo even through dangerous regions, eschewing the need for a convoy or dedicated escorts.
All this, and the Rambler can carry a respectable payload. Cargo is loaded and unloaded primarily through two large hatches located amidships on the port and starboard sides, which open directly into two cavernous holds, each with a 45 ton capacity, for a total of 90. For oversized loads, the partitions between these two bays can be removed, creating a single enormous space.
Aside from the cargo hold, the Rambler has better-than-average crew and passenger accommodations, an important consideration on long voyages. Each of the 4 crew are allotted a private cabin with an attached refresher, extravagant compared to most freighters. The 16 total passengers are not quite so lucky, being forced to double up in 8 separate cabins, although these are considered spacious by freighter standards as well. Other amenities include a full galley with a high-end autochef, as well as separate crew and passenger lounges, located to port and starboard, respectively.
Notably, the Rambler is equipped with a medical suite, useful for handling emergencies in deep space. Often, these shipboard med-bays are the closest thing to a real med-center many remote colony worlds will see for decades, and when such vessels land, colonists will often travel to get appointments with a ship's doctor or even medical droid.
The Rambler can only make 40 MGLT in realspace, but is equipped with a class 2 hyperdrive, giving in excellent speed over interstellar distances.
Overall, the Rambler is a capable vessel, and has proven popular within its market. The type is most commonly found plying remote "bush" routes in the Outer Rim and Wild Space, and has gained a significant following among the pilots who make their living in such regions. Needless to say, the type has been a success for Sienar, and a lifeline to the Galaxy's most inaccessible worlds.
LEGALITY
Legal. Rambler-class freighters are considered innocuous enough under most jurisdictions, and can be registered without undue fuss.
INTENT
To create a long-range freighter suited to conditions on the frontiers of civilization.
ADVANCED TECH
Yes. Rambler-class freighters are heavily armed and have a much more potent hyperdrive than most freighters. As such, they require a plot of at least 2 threads to acquire.
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Celtic-3 Mining & Manufacturing Vessel
AFFILIATION
Open market.
MANUFACTURER
Clodius Industrial, Inc.
CLASS
Heavy freighter.
ROLE
Mining & manufacturing vessel.
COMPOSITION
Durasteel and reinforced glass.
DIMENSIONS
250m by 75m.
CREW
2 operational - 10 optimal.
PASSENGER CAPACITY
30 mining & manufacturing workers + pilots).
CARGO CAPACITY
300 tons.
HANGAR CAPACITY
1x shuttle or 2x starfighter or 8x mining drone.
CONSUMABLES
8 months.
SPEED/MANEUVERABILITY
25 MGLT, handles like a brick.
ARMAMENT
EQUIPMENT
- None
- 1x class 6 hyperdrive with class 8 backup.
- 6x docking ring with integrated docking tube and reinforced locking clamps.
- 2x quad docking ring with integrated docking tube and reinforced locking clamps.
- 1x civil-grade deflector screen generator.
- 8x 5-being escape pods.
- 1x manufacturing plant.
- 1x basic smelting plant.
- 1x basic hangar.
- 2x tractor beam.
DESCRIPTION
This ship and model is fairly new to the marketplace. With an increased need for custom manufacturing, the Celtic was created to provide a mobile manufacturing plant that can be used to create custom components while in transit to delivery. Most mining vessels are not equipped with crew safety and comfort built in. With the multiple tasks required within this ship, a little more comfort and safety was built into it, but not much. To mine, the ship's drone pilots will fly their drones over to extract the ore from their target; the tractor beams are then used to pull the ore into the respective storage container or bay.
Due to room needed for the manufacturing plant, smelting plant, and somewhat upgraded hangar, much of the internal storage was lost. To make up for this, the bottom of the ship is lined with 6 docking ports which normally connect to external storage units. Also due to the fact that these storage containers are filled with a good amount of ore and are therefore very heavy, reinforced docking clamps had to be used to support the docking tubes.
Due to a lack of any offensive or defensive equipment besides the shields, this ship is recommended with a need of a decent escort to protect from pirate attacks and raids.
The Hanger is spacious enough to fit a shuttle or two starfighters or 8 drones, but not all at once. To deal with this issue, the ship was equipped with 2 quad docking tubes on both sides of the ship. Unlike the other docking tubes, the quad tubes can only be attached to starfighters or ships of smaller size such as mining drones. With the drones equipped on the quad tubes, the hanger can be well maintained with little effort.
The ships main portion is taken up by the Internal storage, smelting plant and manufacturing plant, leaving little left for the hanger and engines and additionally much less for the crew. Behind the main bridge is a cabin shared by the captain and his/her officers and a 2nd cabin shared by the crew and workers.
In conclusion, the ship is basically a mobile manufacturing plant and mining platform.
LEGALITY
Legal everywhere.
INTENT
To create a workhorse mining ship / mobile manufacturing plant for companies on the move. Created for @Trix and her specified requirements.
ADVANCED TECH
Yes, due to its size. It takes a plot consisting of three (3) threads to acquire one of these.