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- Dec 1, 2015
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Werda Kom'rk
AFFILIATION
Hauron Solus
MANUFACTURER
MandalMotors.
CLASS
Pinnace
ROLE
Air Combat
Infantry Transport.
COMPOSITION
Material and Material
DIMENSIONS
69 m x 52.5 m x 14 m
CREW
4
PASSENGER CAPACITY
23 Passengers
1 Prisoner
CARGO CAPACITY
3 standard tons
HANGAR CAPACITY
N/A.
CONSUMABLES
2 Months.
SPEED/MANEUVERABILITY
The Werda Kom'rk has a top speed of 90 MGLT and has average maneuverability for its class
ARMAMENT
- 2x forward medium laser cannons
- 2x rear light laser cannons
EQUIPMENT
- 1x Class 1 Hyperdrive
- 1x Class 10 Backup Hyperdrive
- 4x Ejector Seats
- 1x Navigation Computer
- 1x Light Deflector Screen Generator
- 1x Short Range Sensor
- 2x weapon power redistribution - 2 medium cannons downgrades to light
- 1x brig modification (-5 tons)
- 1x repair kit (stowed)
- 3x advanced smuggling compartments (weapon stashes)
- 1x S3 smart ship AI suite.
DESCRIPTION
A name that gives a nod to the model of the ship itself as well as the nature and background of its owner. The archaic Mando'a word for 'shadow' adds to Kotii's alias as a Bounty Hunter, Black Hand. The ship was originally owned by members of his clan before he earned it as a young adult. The ship has been his main transport for awhile and has allowed him to become adept at flying it.Kotii's adoptive son, Hauron Solus, has taken the Werda Kom'rk and made some modifications since the man was captured and freed from Hutt impriusonment. Most notably Hauron removed the heavy deflector shields in favor of speed, cut out incompatible fusial afterburners. He furthermore redistributed power from 2 laser cannons to max out the engines of this multi-role starfighter.
Using it also for training exercises and House activities, the Werda Kom'rk is no slouch when it comes to ship to ship combat. The vessel only needs Kotii to pilot it but often he has additional crew onboard in the form of fellow House members. A small arsenal is locked onboard in the cargo hold. When traveling through high security space with illegal cargo, Hauron will hide his gear in a smuggling compartment to keep them from being found. An extra hundred kilograms of putty is kept in safe containers. A brig addition allows him to take on bounties without having to pile corpses in the hold. An onboard repair kit can be used to fix any issues that Kotii encounters when out in the middle of nowhere.
Armory includes but is not limited to:
- Armor function replacements- various, most of them are life support and non-offensive.
- Rebreather, thermal undersuit, filter, mag-boots, computer spike, emergency vac-suit, survival HUD, Scout HUD, Environment suit, life-support box, armorweave accessory, recording device, life support pack, vac-suit, & inertial dampeners.
- Blurrg 1120 - small spare blaster pistol.
BW-713- Heavy blaster pistol*- Combat fusion cutter.
- DMT-254 - Deuc slug rifle.
Electroripper- staff, destroyed against Killik dragon.- Foesweeper - stun scatterblaster.
- Galaar-15 blaster carbine - heavy mando carbine.
- Q-8 quicksilver - light blaster pistol.
R-799- "quiet" micro missile pistol, taken by Hutts.- A few sets of shockboxing gloves.
- SG-82 sonic rifle - anti-force sensitive weapon of choice.
- 2x Striker projectile pistols - slug thrower pistols
- Spare vibroblades...like a lot.
- Thermic blade - [Ref 1 & 2]
- 1x Westar-17 - mando heavy blaster carbine.
- 2x Westar-35 - Medium mando blaster pistol with additional features.
- 2x Westar-55 - heavy mando blaster pistols.
- Extra grenades, breaching charges, etc.
- Pistol conversion kit.
- Magnetic accelerator.
- Grenade launcher attachment.
- Concussion rocket attachment.
- Ascension gun attachment.
LEGALITY
Restricted. As a starfighter this ship is restricted and is subject to extra licensing and scrutiny by authorities. Some of the modifications made over the years might not pass close inspection.INTENT
Create a personal Kom'rk for my character
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