- Joined
- May 7, 2020
- Messages
- 504
- Reaction score
- 299
NAME: Zakarri "Zak" Argon
FACTION: Five Syndicates
RANK: Scoundrel
SPECIES: Near-Human
AGE: 20
GENDER: Male
HEIGHT: 6'0"
WEIGHT: 180 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Nar Shaddaa
APPEARANCE:
Zak stands at an average six feet and weighs around one hundred and eighty pounds. He has brown eyes and messy jet-black hair. When he's not on the job, Zak likes to wear t-shirts and jeans of all manner. He usually has a smile on his face and carries himself with an upbeat attitude. Zak's most notable physical trait is his cybernetic right arm.
ATTRIBUTES:
Zakarri is fairly intuitive and clever and always seems to have good enough grasp on his surrounding to have a back up plan. Though he isn't as good of close-quarters fighter, he's decent enough to hold his own. Zak prefers using blasters during combat and relies on his smarts to out maneuver his opponents so he can get a clean shot, a clean getaway, or both. His abilities as a slicer make him a valuable asset on covert missions though he could work a bit on stealth. As far as piloting goes, he's decent enough, but not anything special.
STR: Mid
DEX: Mid
CON: Mid
WIS: High
INT: High
CHA: Mid
PERSONALITY:
Zakarri doesn't ever pretend to be something he's not. He's a loyal friend, fun at parties, and always seems to have a rational, yet optimistic, outlook on life. Whenever Zak get's nervous, he'll try to break the tension with his arsenal of dad jokes, which occasionally gets him into more trouble given how serious the situation can be. He's also an unintentional source of random knowledge and will always take any chance to explain the historical significance of the A280, the biology of a Krayt Dragon, or the reason why R2 units will always be the superior astromech droid.
BIOGRAPHY:
Growing up as orphan on Nar Shaddaa was rough. But, he kinda struck out lucky with his strange mentor. He learned how to slice and handle a blaster from this mentor and even learned how assemble and tinker with his own set of armor. His mentor gave him a place to stay and eat and Zak will always be grateful for that. When it was time for Zakarri to set out on his own, he decided to take his mentor's name, Argon, as his surname to pay homage to the man who helped him survive on the Scoundrel's Moon.
Since then, Zak has been trying to make a name for himself, which ended up with him working for the Syndicates. Primarily, the Hutt Syndicate. So far, he's barely scratched the surface on being an outlaw, but he's more than excited to take chances that'll roll his career into motion.
SKILLS:
GEAR:
ARMOR:
- Bounty Hunting Armor (1)
SHIPS:
DROIDS:
- R2-series Astromech "Bubba" (1)
FACTION: Five Syndicates
RANK: Scoundrel
SPECIES: Near-Human
AGE: 20
GENDER: Male
HEIGHT: 6'0"
WEIGHT: 180 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Nar Shaddaa
APPEARANCE:
Zak stands at an average six feet and weighs around one hundred and eighty pounds. He has brown eyes and messy jet-black hair. When he's not on the job, Zak likes to wear t-shirts and jeans of all manner. He usually has a smile on his face and carries himself with an upbeat attitude. Zak's most notable physical trait is his cybernetic right arm.
ATTRIBUTES:
Zakarri is fairly intuitive and clever and always seems to have good enough grasp on his surrounding to have a back up plan. Though he isn't as good of close-quarters fighter, he's decent enough to hold his own. Zak prefers using blasters during combat and relies on his smarts to out maneuver his opponents so he can get a clean shot, a clean getaway, or both. His abilities as a slicer make him a valuable asset on covert missions though he could work a bit on stealth. As far as piloting goes, he's decent enough, but not anything special.
STR: Mid
DEX: Mid
CON: Mid
WIS: High
INT: High
CHA: Mid
PERSONALITY:
Zakarri doesn't ever pretend to be something he's not. He's a loyal friend, fun at parties, and always seems to have a rational, yet optimistic, outlook on life. Whenever Zak get's nervous, he'll try to break the tension with his arsenal of dad jokes, which occasionally gets him into more trouble given how serious the situation can be. He's also an unintentional source of random knowledge and will always take any chance to explain the historical significance of the A280, the biology of a Krayt Dragon, or the reason why R2 units will always be the superior astromech droid.
BIOGRAPHY:
Growing up as orphan on Nar Shaddaa was rough. But, he kinda struck out lucky with his strange mentor. He learned how to slice and handle a blaster from this mentor and even learned how assemble and tinker with his own set of armor. His mentor gave him a place to stay and eat and Zak will always be grateful for that. When it was time for Zakarri to set out on his own, he decided to take his mentor's name, Argon, as his surname to pay homage to the man who helped him survive on the Scoundrel's Moon.
Since then, Zak has been trying to make a name for himself, which ended up with him working for the Syndicates. Primarily, the Hutt Syndicate. So far, he's barely scratched the surface on being an outlaw, but he's more than excited to take chances that'll roll his career into motion.
SKILLS:
- History/Investigation
- Perception/Insight
- Slicing/Espionage
- Marksmanship/Sleight of Hand
- Perception/Insight
- Slicing/Espionage
- Marksmanship/Sleight of Hand
- Athletics/Endurance
- Acrobatics/Stealth
- Martial Arts/Melee Combat
- Piloting/Engineering
- Persuasion/Deception
- Acrobatics/Stealth
- Martial Arts/Melee Combat
- Piloting/Engineering
- Persuasion/Deception
- Intimidation/Performance
GEAR:
- Civilian Clothes
- Security Spikes (3)
- Personav (1)
- Dataphone (1)
- Signal Tracer (1)
- Security Spikes (3)
- Personav (1)
- Dataphone (1)
- Signal Tracer (1)
ARMOR:
- Bounty Hunting Armor (1)
SHIPS:
- T-65B X-Wing "Red III"
- N/A
DROIDS:
- R2-series Astromech "Bubba" (1)
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